Showing posts with label The Log. Show all posts
Showing posts with label The Log. Show all posts

Clash Royale Deck #43

CLASH ROYALE :: INFERNO-BARREL BAIT





This Zap and Log bait deck, despite of numerous tries by the developers to Nerf it, it still is over powering. If you have that sense of quick cycling between cheap cards like Princess, Goblin Gang, Miner and Goblin Barrel, without just throwing them here and there, you will surely do well with this deck.

Defensively the Inferno Tower takes the charge of all the tanks and all that cheap swarm takes out everything else.



Clash Royale Deck #37

CLASH ROYALE :: GIANT, MINIONS AND HORDE





This is a basic and simple Giant and Witch combo deck which adds the punch with the fact that it has both Minions and Minion Horde. It's easy to play and all the plays made are the most elementary. The fact that this deck is easy to use also makes it easy to win as you will feel kind of control over the whole match. Just don't let the enemy kill your Minion Horde easily with Arrows or Fire Ball.

Fire Ball and Zap are always good together. Witch is the main defensive pillar with Minions and Minion Horde providing the helping hand.

Clash Royale Deck #34

CLASH ROYALE :: RECRUITING PEKKA





This heavy weight champion deck is probably the first heavy deck here. This is for all the heavy deck lovers. The basic tactic that is followed while using this deck is to have a Barbarian Hut almost every time on your side to defend and also to continue an attacking cycle with every Barbarian batch and when you find your opponent short of elixir, just form a push with P.E.K.K.A. and Royal Recruits.

Not only attack-wise, this deck is even more strong on defense. All the troops in here, whether it be an Electro Wizard, Lightning, P.E.K.K.A. or Inferno Dragon, just defends like a guardian and counter attacks heavily at the same time. A must try deck for everyone.





Clash Royale Deck #23

CLASH ROYALE :: GIANT, MINI AND MUSKY





This awkward looking Giant deck will surely be a masterpiece for you just after the first try. Giant helped by Mega Minion and Mini Pekka again sounds awkward but believe me, just give it a try.

The beauty of this deck lies in the fact that it counters all the in form cards (cards which are over powering) by a bunch of cards that are almost unnoticed. At the same time it has the Fireball, Zap and Log trio to provide assured assistance. If you get used to of this, you will be in a good place in the Ladder for sure.




Clash Royale Deck #20

CLASH ROYALE :: SPELL BAIT FT. MORTAR





This spell bait deck generally baits out the cheap spells like Zap, Log, Arrows and Giant Iceball quite perfectly. Mortar with Miner helps to get the regular damage to opponent's tower. Spell baits like Spear Goblins, Goblin Gang and Rascals get chip damage as well as support the Mortar.

The only problem that it faces arises when you loose an early tower, infact it's the problem of almost all the X-Bow and Mortar decks. This deck is a strong one crown victory deck, but if you require more than one, you require skills as well as Luck.




Clash Royale Deck #17

CLASH ROYALE :: THE GIANT WIZARD





Pretty much similar to the Giant Witch combo deck, this deck is also an all time favorite and this deck also has just one main push. But, it happens very often that you get several valuable shots from Mega Minion and Mini P.E.K.K.A.

The beauty of this deck is in its defense. Wizard and Mini P.E.K.K.A provides a strong shield. Having Miner, Log and Fire Ball ensures a good amount of regular damage.




Clash Royale Deck #9

CLASH ROYALE :: THE ELITE SPAWNERS





Barbarian Hut is a real tough spawner and with constant support by Goblin Hut, it produces a decent push at every spawn. Elite Barbarian and Rage combo is a sure tower whenever you find the opponent in elixir disadvantage.

Defensively Musketeer does a descent job and with the help of Mirror she becomes even worse for the opponent. This deck works well specially in 1v1 ladder battles.




Clash Royale Deck #8

CLASH ROYALE :: THE X-BALL CYCLE





This deck can claim the title of The King amongst all the other available cheap cycles. This deck has very high winning chances in tournament standards. Just let the X-Bow take the best of enemy tower's HP then leave it all to the Fire Ball. Ice Golem, Skeletons and Tesla provides X-Bow a strong helping hand.

Defensively also, X-Bow and Tesla are pretty strong. Although they have to be strong because after loosing a tower, the X-Bow becomes wide open and very easy to counter.




Clash Royale Deck #6

CLASH ROYALE :: THE RASCAL YARD





Graveyard... I know it's a legendary card that doesn't flaunt a healthy win rate. The main reason I found is that there are too much of counters present. But if somehow you are successful to get Ice Golem or Rascals distracting opponent's tower and a Graveyard triggered simultaneously, you may even end up with a 3 crown victory. That's the power of a Graveyard.

This is the Poison version of Graveyard, that means just use Poison to kill the bats, goblins or minions and get some descent damage on opponent's tower. Goblin Hut gets some chip damage and Mega Minion is mostly just a defender.




Clash Royale Deck #3

CLASH ROYALE :: THE ICY HOG






This deck is a pretty solid defensively as it has Inferno Dragon, Ice Wizard and Hunter. Tornado is used as a help for Ice Wizard and Hunter and also to trigger the king tower.

Attack wise...this deck is dependent completely on Hog Rider, which results in frequent draws. It's important to mention here that this deck works really well in 2v2 battles.