Showing posts with label Knight. Show all posts
Showing posts with label Knight. Show all posts

Clash Royale Deck #30

CLASH ROYALE :: GIANT & HIS FRIENDS





This is a complete Giant package. The synergy that Giant makes with Witch, Wizard and Bomber just needs no explanation. Fireball is just like a cherry on the giant cake.

If even after seeing Balloon and Rage you are ignoring this, I will just say, you are doing wrong with yourself.




Clash Royale Deck #28

CLASH ROYALE :: LIGHTENING & HOG RIDER





This deck comes with a Knight to shield the Hog Rider, which is not a very usual combo, but that's what make this deck unique. A solid punch of Lightning adds to it's uniqueness.

Defensively Wizard and Tornado are strong but I must say, not as strong as the Inferno Tower. This defensive building lost a bit reputation due to Inferno Dragon, but still packs some great threat.




Clash Royale Deck #7

CLASH ROYALE :: THE EXECUTING LOON





This Balloon cycle is a beast... Specially in the tournaments. In this deck, you don't need to rely much upon making one solid push, like in case of Lava-Loon. With the constant tanking by Miner and Knight and path clearance by Executioner, one-one hit by balloon every time results in an easy victory.

Defensively this deck totally depends upon how fast you cycle the cards. With Tornado just glorifying the full potential of Executioner and support from Knight and Skeletons, this deck stops many big pushes successfully.




Clash Royale Deck #5

CLASH ROYALE :: THE MEGA-LOON






Mega Knight, the protagonist of this deck, is a card which has suffered many frequent buffs and Nerf's... Even though it is currently the best option to stop big pushes and counter attack at the same time with Balloon.

Hunter here acts the role of main tank killer, like Giants and even he is good against hogs and balloons. Miner provides the constant chip damage and Mega Minion and Knight are the all-rounders.